Probability in Games 06: Can’t Stop Probabil-ating: Investigate the distribution of sums rolled in Can’t Stop.
Probability in Games 05: Zom-Bayes Rule: Learn about conditional probabilities and Bayes Rule in Zombie Dice.
Probability in Games 04: Variance in Dice Sums: The chances of rolling dice with different sums.
Probability in Games 03: Combinations in Deck Building: The odds of getting a lucky opening hand in Ascension.
Probability in Games 02: Roll For It’s 15 Point Cards: Are straights rolled more often than people expect?
Probability in Games 01: The Monte Hall Problem: Why is the Monte Hall problems so counter-intuitive?
Irrational Play and Design: See how game design can benefit from the lessons of behavioral economics.
#ProtoPlayPhoto: Find out what this twitter hashtag is used for, and why you should be using it.
Nine Touch Designs for Twenty Twelve: Read about nine design iterations on the touch interface that ultimately shipped with the game Twenty Twelve.
Trust in Crowd Funding: Read about the importance of developers building trust with crowd funding communities.
Reactive Game Architectures: Learn how reactive programming can help clean up your game code.
Inkscape Extensions in Any Language: Learn how to extend a powerful and free vector art tool with a language of your choice.