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Station Fall Rollaway MADRIS

April 12th, 2013

I posted a new article the other day about applications of behavioral economics in game design. You can find the article and leave comments here. This is also a featured expert blog on gamasutra, and has been crossposted to boardgamegeek.


March 24th, 2013

The Game Crafter’s Map Builder Design Challenge inspired the design of 46 tabletop games that include a dynamic or progressive map. Sugar Pill Studios own Station Fall is among the seven finalists based on the game’s instructions, art work, and shop design. Congratulations to all of the participants and finalists on a job well done.


December 9th, 2012

Play Rollaway online at: http://sugarpillstudios.com/games/rollaway. Rollaway is best played with a group of friends around a tabletop, but this browser-based port gives you a chance to learn the rules and experience the fun of Rollaway.


December 1st, 2012

Rollaway is now available at https://www.thegamecrafter.com/games/rollaway


Rollaway is an abstract dice game about picking the right time to play whatever actions you roll. The interaction of six simple actions (win, lose, skip, double, give, and take) produces a rich variety of gameplay. A die that normally scores one point could earn you four, or could be taken away. You might use a skip-die to prevent the next player from giving you a burdensome lose-die, or you might take the lose-die so you can pass it on to someone else. Rollaway is simple to learn, highly interactive, and provides hours of lightly strategic fun.


November 2nd, 2012


October 10th, 2012

I’m excited to announce the release of my first card game: Politics and Corruption. Now available here.

As lobby and campaign spending soars to record highs, Congressional approval ratings plummet to all-time lows. Explore the influence of money on Congress while playing this educational card game. You’ll collect and deploy capital to help pass or block actual bills of the 112th U.S. Congress. But choose your battles wisely. Winning requires strategy, opportunism, and a touch of good luck.


August 19th, 2012

In the last week, I successfully pulled together an AGBIC submission! It combines overhead arcade racing with a classic memory game (like Simon). Free windows download here. Contest submission thread here.


August 6th, 2012

In addition to buying Twenty Twelve directly from us here. You can now pick it up through Desura and IndieCity.


July 31st, 2012

Read about nine design iterations on the touch interface that ultimately shipped with the game Twenty Twelve: http://sugarpillstudios.com/wp/?page_id=473.

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July 31st, 2012

Here are a couple of great pieces of artwork inspired by my latest game Twenty Twelve.


by Ari Carrillo


by Elia Filippone