Hi, By Searching on Google I found that you created a MutiTouch XNA effect of grass. Is It Correct ? We are interested to use this effect. Can We have a demo/description/screenshot of your application ?
Thanks
Samuele
Thanks for the contact Samuele, and I appologize for not getting back to you sooner. Here’s a screenshot of our parrallax occlussion mapping-based grass effect. Unfortunately we haven’t been very sucessful in effectively animating this grass. We tried applying variable sheer transformations to the height data, but that approach produced seaweed-like swaying because the amount of sheer was still tied to texture space. I’m certainly interested in hearing what kind of related work you are pursuing, and whether you have any further ideas about our approach. Best, SP.
Hi, By Searching on Google I found that you created a MutiTouch XNA effect of grass. Is It Correct ? We are interested to use this effect. Can We have a demo/description/screenshot of your application ?
Thanks
Samuele