This second part in the Irrational Play and Design Series explores game design lessons that are informed by the psychology of money. You can find the full series HERE as well as on Gamasutra and BoardGameGeek.
This entry was posted on Friday, April 26th, 2013 at 12:25 am and is filed under Other.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.