Created my first Windows Phone 7 game for the Global Game Jam 2012! ARoboros is an augmented reality game in which you flip snake markers onto passing mice to catch them.

Created my first Windows Phone 7 game for the Global Game Jam 2012! ARoboros is an augmented reality game in which you flip snake markers onto passing mice to catch them.

Read about reactive game programming with Microsoft’s Reactive Extensions (Rx) in this article that originally appeared in the October issue of Game Developer Magazine HERE.
Some of you know that Sugar Pill Studios recently became a full-time endeavor. After a couple of months developing tools, production is now well underway on our first full-time feature: Twenty-Twelve. Inspired by the recent 2012 Competition on TigSource.com, Twenty-Twelve follows the rise of a superhero who gains the ability to control ancient stone robots while exploring Mayan ruins. More details to follow.

Inkscape’s current (v0.48) extension architecture is very simple and straight forward to use… with Python. There is also some support for Perl, XSL, and Javascript (executed from Python) and there are extensions that ship with Inkscape using each (as well as one Ruby file that I haven’t found the .inx for). After writing an Inkscape extension in C#, I’m happy to share the lessons of that journey. I hope it helps you more quickly and easily write your own Inkscape extensions in your language(s) of choice.
I’ve written an article that is being published in the October issue of Game Developer Magazine! It’s about the use of reactive programming for games (with examples using Microsoft’s Rx in C# with XNA). If you see it, let me know what you think!
I found just enough time over this past weekend to participate in http://ludumdare.com‘s MiniLD27. The theme of this competition is “ALL TALK” and required participants to include the phrase “I think we can work something out…” in their game’s dialog. Ever since working on Spell Find, I’ve thought that a word find interface would compliment a text adventure game nicely. Crosswind: Abide and Obey demonstrates how a dialog/event system in such a game might play. Even without an inventory system, I think this demonstrates the potential of the combination. Download, play, and comment on Crosswind HERE for FREE!

Just ported my XNA LD20 compo submission Zomkeybotcalypse to Silverlight. It can now be played through a browser here: http://bit.ly/j3mBpL!
Just submitted a game for Ludum Dare 20! The game is a little short on levels, but quite functional with an interesting new mechanic. I’d definitely like to build this game out at least a bit further. This also seems like a great game to try porting to run under silverlight (currently XNA). You can download, play, and rate the game HERE.

Shmup Fighter is my entry in the VERSUS competition on TigSource.com. The idea behind this game is that players create their own shmup-boss-style ships to play through a fighting-style battle. In particular, I wanted to allow players to design their ships strengths and weaknesses for their opponents to learn. Unfortunately time constrants prevented me from getting very far on this concept. You can download and play Shmup Fighter for free: HERE!
The theme for Global Game Jam 2011 was “extinction”, which lead to the development of a game called Dropping Dodos. By clicking on dodo-birds, you can direct them through a dangerous environment. Clicking on the last female dodo or any of the younger chicks turns them around, while clicking on male dodos makes them peck through the ground. Dodos also break through platforms when they pile up between supports. I programmed the game with H.J. Cullen’s artwork. Download Dropping Dodos here.