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May 15th, 2014

I’ve been tinkering with a micro game idea for a contest on BGG: Dragon Fire Rescue. I also just posted a new installment of Probability in Games for anyone interested in diving into the distribution of sums rolled in the classic game Can’t Stop.

Dragon Fire Rescue Cast

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February 26th, 2014

The latest installment in this series of articles covers conditional probabilities and Bayes rule. It uses the popular game Zombie Dice to illustrate some of these concepts, and even suggests an interesting idea for a way of expanding the original game. Read all about it, HERE.

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January 16th, 2014

Monster City Planners is now available on Kickstarter, as one of seven excellent games that can be bundled with the “Village In A Box” campaign. Check it out here: http://www.kickstarter.com/projects/thegamecrafter/village-in-a-box

Monster City Planners will also be joined with the public debut of Sugar Pill Studios latest production: Goblin Brigade. I’m super excited to share this game with the participants of UNPUB4: http://unpub.net/ This is a free event for all interested players in the Dover, DE area. Here’s a sneak peak:

Goblin Brigade Board
Goblin Brigade Cards

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November 24th, 2013

The latest installment of probability in games investigates the topic of combinations as they apply to drawing specific card combinations in deck building games like Ascension. Read it here.

In other news, Monster City Planners was just announced to be one of 20 semi finalists in The Game Crafter’s Micro Game Contest.

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November 15th, 2013

My latest game Monster City Planners is now available for purchase through The Game Crafter. There’s a lot of game crammed in this small tuck box, and in each 20 minute game.

MCP

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November 13th, 2013

This article looks at how we can calculate the odds of different dice rolls, and uncovers one explanation for why many people roll straights more often than they expect. READ HERE.

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October 30th, 2013

It looks like Monster City Planners will be the next Sugar Pill Studios Production. Expect a late November release. Monster City Planners is a strategic game of urban planning, and monster destruction. Players draft dual-use cards that either affect the city plan, or score points at the end of a round. The player with the most points at the end of two rounds wins.

MCPLogo

In other news, I just posted the first in a series of articles on Probability in Games. You can find a discussion of the classic Monte Hall Problem here: http://sugarpillstudios.com/wp/?page_id=943

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July 15th, 2013

I just wanted to leave a note here about the development diary that I’ve started for a game called Leonis. It’s a cooperative tile-laying, set-collecting, hand-management, and deck-building game set in Arthurian Space. It’s coming along very nicely so far, and you can follow the development of this game here.


April 26th, 2013

This second part in the Irrational Play and Design Series explores game design lessons that are informed by the psychology of money. You can find the full series HERE as well as on Gamasutra and BoardGameGeek.

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April 12th, 2013

This website has just been upgraded to makes use of the Disqus comment system. This will make it easy for you to track your comments and responses across every page that uses Disqus. You’ll be able to leave messages as a guest or associated with your Facebook, Twitter, Google, or Disqus accounts. Old comments are in the process of being transferred to the new system (by Disqus), and should be back online within 24 hours.

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