Twenty-twelve MADRIS Spell Find

May 12th, 2012

Along with many level tweaks and re-orderings, I’ve improved the control scheme and extended it to work with keyboards, gamepads, and/or mice. I also implemented a level skipping feature which allows you to skip a level one hour after you first reach it (or any time after it has been passed, if you are working your way back to a skipped level).

The thing that I’ve been pulling out my hair about is the story. I’ve removed most traces of any story from the game to create a more blank canvas. I’ve written lots of extra backstory and attempts at more interesting exposition, and am starting to feel like I should really pull back. I don’t want story to slow the player down, but would like to establish an interesting protagonist and setting. Now I just have to figure out how to implement that… which may involve writing some more animations stuff for the engine(?). I hoping to have a sample of this all online by the end of next week. After that, I’ll turn my attention to getting it all working on XBOX (again) and W7P for DBP. I’ll also be starting to divert some attention to Sugar Pill Studios’ next projects (which I’m really excited about).

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May 3rd, 2012

The last batch of Twenty Twelve levels are waiting for you to play and leave feedback on them here: http://sugarpillstudios.com/twentytwelve/. These aren’t the last levels in the game (I wouldn’t spoil the ending like that), just the last levels that I need some help testing and improving. After this batch of levels, it will be a few weeks before I can catch up on implementing all of your cool feature recommendations. Thanks again for all of your support and help in making this game even better!

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April 24th, 2012

I developed my first HTML5 game over this past weekend for the 10th anniversary of the 48hour game jam at http://LudumDare.com/. The theme was “Tiny World.” You can play my entry at http://sugarpillstudios.com/games/WorldofdesTiny/ and provide feedback below. I believe it’s working on the latest versions of Chrome, Firefox, IE, and Safari, but be sure to let me know what browser you’re using, if you run into problems.



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April 23rd, 2012

Sorry about the delay on these. Hopefully the LudumDare game that I’ll be posting tonight helps make up for their lateness. Also, thanks for all of the awesome feedback everyone. Keep it coming!


April 16th, 2012

If you dig dingoes then you should definitely check out this week’s new Twenty Twelve levels at: http://sugarpillstudios.com/TwentyTwelve/.  Still working on additional control and level skipping mechanic… but they are on their way.


April 12th, 2012

I just posted an article about Trust in Crowd Funding: a call to protect the crowd funding community’s trust in game developers, before it is lost.   You can find another copy on gamasutra.com, in case you’d like to read it more than once :) .

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April 11th, 2012

It looks like this week’s levels are proving to be a good deal harder than last weeks. So here is some new reading, for while you mull over that last puzzle: Wellcomm Unleashes Crowd Computing. As a quick update, I’ve been refining next weeks’ levels and hoping to add keyboard controls and a hint/skip levels-that-are-too-hard feature for next week. As always, don’t forget to leave feedback to let me know what you think!

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April 8th, 2012

In case you didn’t notice, new levels are now available for TwentyTwelve http://sugarpillstudios.com/twentytwelve *** Semi-Spoiler Alert: Serena gains a very Easter-appropriate new power in these levels ***. Play them for free before the end of the week, when they will be replaced by new levels! Also, thanks for all the great feedback so far. It’s really helping me improve this game.


April 6th, 2012

Storytelling in the game Twenty Twelve (http://sugarpillstudios.com/twentytwelve) is very subtle and minimal. More details regarding the characters and events that lead up to the game can be found in the stories that have started appearing on http://powertribune.com. Let me know what you think, if you check them out!


April 5th, 2012

On Easter morning (April 8th), the last four levels of TwentyTwelve will be replaced with eight new levels (along with a brand new power for Serena). This means that there are only three more days to beat the current batch levels at http://sugarpillstudios.com/twentytwelve/. And don’t forget to leave feedback! The game is getting better by the day thanks to all of the great feedback we’ve received so far. Thank you all so very much for your help!

In appreciation of our amazing fans, here’s an Easter Coloring Activity for all of the special young indie game loving people in your life!